Day 3


Day 3, and another half-day. 

Some of today has been spent rectifying some of the bugs mentioned yesterday, and revising some minor elements, but most of it has been actually implementing levels.

I'm pleased to say I'm about halfway through the Level building, and it's proving to be less challenging than first thought. Each 'room' has a real sense of challenge, whether it be logical application through a puzzle, or testing your platforming and timing skills with a variety of launchers, moving platforms and hazardous obstacles (just wait until you hit 'The Furnace'... I hate it, for the right reasons).

Tomorrow I'm back to my day job, so it'll be a case of ramming as much dev time in the evenings in as possible (which is a meant feat around domestic life).

I've a few more minor features to get in, and I want to rework the menu's - they're prone to breaking horribly at the moment.

Get Meltdown Madness

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