Day 5
Day 5 comes with a Health Warning!
If like me, your 9 to 5 involves copious amounts of coding, it's probably best to not enter yourself into a GameJam. Whilst enjoyable, a constant cycle of sleep, code, eat, code, sleep gradually leads to mild insanity. I feel like I'm wired into my code right now.
So onto the topic; another short evening of dev, some more level editing, added some new hazards (spikes - ah, the old staple of platforming) and finished off the penultimate "zone" in the game.
Whilst trying to implement a new platforming puzzle though, I did come across a problem with my player controller code, which I'll need to rectify tomorrow to get the sequence working. It's not an unexpected setback, I was planning on rewriting the controller code anyway.
I did also have an epiphany today; my UI is shit. It's truly blurgh. I'm aiming for something blocky that stands out; so, with that in mind, I re-worked it and I'm happy with the results.
I'm aware that I have tomorrow, Friday, Sat and some of Sunday (the EST/GMT timings confuse me on the deadline), and still have a mammoth amount of debugging, spritework, narrative content, music editing AND playtesting to do.
It's fine though.
It's all fine.
Todays Wins;
- Implemented new UI
- Completed penultimate area of game
- and finally added Healthkits (after several playtests proved a challenging amount of difficulty)
Todays Losses;
- Very little dev time
- Player controller script rewrite is now a priority and imperative
More tomorrow
Get Meltdown Madness
Meltdown Madness
#9DayJam - a simple, but challenging platformer; escape the Facility before the time runs out, or die trying
Status | In development |
Author | pixelcatdev |
Genre | Platformer |
Tags | 2D, Pixel Art, Roguelike, Unity |
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