Day 7
A very brief update today, absolutely shattered, no new screens today as it's mainly been code;
Today's wins;
- Rewritten the Gamestates and UI's (Title, Pause and Game Over menus)
- Level Editing complete; some minor adjustments required
- Implemented new difficulty setting at start of each game (Easy, Challenging and Speedrunner!)
Tomorrow being the penultimate day, I've got to hit some playtesting and complete the below goals;
- Refine the level design (remove a rather awesome sequence involving a flooding Fusion Chamber)
- Finally get an intro, outtro/credits and music designed
- Get the narrative pickups ingame
- Color code each roombound so the UI sits clearly over the top in contrast against the rooms own color scheme
So a fair bit to do.
Get Meltdown Madness
Meltdown Madness
#9DayJam - a simple, but challenging platformer; escape the Facility before the time runs out, or die trying
Status | In development |
Author | pixelcatdev |
Genre | Platformer |
Tags | 2D, Pixel Art, Roguelike, Unity |
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