Meltdown Madness
Devlog
- March 20, 2019 by pixelcatdev#unity, #2d, #roguelike, #metroidvania, #9dayjamDay 5 comes with a Health Warning! If like me, your 9 to 5 involves copious amounts of coding, it's probably best to not enter yourself into a GameJam. Whilst enjoyable, a constant cycle of sleep, cod... Continue reading
- March 19, 2019 by pixelcatdev#unity, #2d, #retro, #metroidvania, #9dayjamDay 4, back at my day job (developing reports in T-SQL and VB.Net), so I've had very limited time to work on Meltdown this evening (something that'll run throughout the rest of the week...). This even... Continue reading
- March 18, 2019 by pixelcatdev#unity, #2d, #platformer, #9dayJam, #dev, #roguelikeDay 3, and another half-day. Some of today has been spent rectifying some of the bugs mentioned yesterday, and revising some minor elements, but most of it has been actually implementing levels. I'm... Continue reading
- March 18, 2019 by pixelcatdev#2d, #unity, #gamejam, #metroidvania, #platform, #9dayjamDay 2, and the core is complete; the toolkit in its full glory is ready for me to slap in moving platforms, controllable platforms, interactable objects, text and dialogue for exposition and hazardous... Continue reading
- March 17, 2019 by pixelcatdev#platform, #gamejam, #9dayjam, #metroidvania, #2d, #unity, #9DayJamBrief overview, initial sprites and sounds have been added with the overall finish feeling retro and smooth enough to warrant some challenging platforming elements. End to end functionality completed... Continue reading